In August 2020 I had the incredible opportunity to join the Dark Collective on their online Art group exhibition titled “Obscurum” that ran from the 17th of August to 31st of August 2020. The Dark collective is a group of fine Arts artists who joined together in order to develop and produce global artistic initiatives, bringing together international practitioners from various sectors in the Arts field.
“Let’s Talk” is a social art project focusing on human connectivity shaped in the form of a platform where the audience can express themselves in an honest way, joining together groups of people from different backgrounds in a way that otherwise wouldn’t be possible. This project was developed during an artist residency supported by The Talking Birds Theatre company. I want to give them a special thanks for having given their time to make this work possible, despite the limitations and concerns of the virus Covid-19 and its impact in their lives.
Illustration project commissioned by Auris Tech, for the illustration of the ebook “Bruises” by Penny Scott. This book is part of a series with many other books featured in their app Fonetti, an ipad application designed to aid children with literacy issues, focused on improving reading, enunciation and spelling. As I had the joy of working with them in the past, I took in on illustrating this new issue with much excitement and eagerness.
Earlier in September 2019 I had the incredible opportunity to be invited to work as a creative consultant and also assist the designers in the Creative Team of Tedx Coventry, for the year 2020. It had always been a dream of mine to participate in Ted Talks as a creative in some way (as a speaker or member of the organisation team) so when the Tedx approached me to be a part of the production team for the next year’s event I was over the moon and couldn’t believe the sudden turn or events. I was placed in the Creative Team to work on various stages of the brand design.
Around January 2020 I was approached by the company Auris Tech for a commissioned illustration of the ebook “Seals on Land” by Karolina Ros Olafsdottir. Auris Tech is a company that specialises in voice recognition softwares, in the development and deployment of ASR (Adaptative Spectral Reconnaissance) and recently have created a program in partnership with the University of Edinburgh’s School of Informatics, that recognises children’s read speech. This program was turned into the app Fonetti that serves the purpose of aiding children with literacy issues, focused on improving reading, enunciation and spelling.
This fun and educational 2D animation project was a commission by Tales from Coventry Tables for a presentation on equitable coffee farming, presented by the Zimbabwean coffee business Coffee by Kings with sponsorship from Coventry City of Culture 2021. This presentation took place during the Supper Club, an evening event dedicated to presenting food organisations and businesses that support humanitarian causes, while also introducing their tasty creations.
In early summer of 2019 I was approached by the Mashionistas Brewery, as part of the Coventry Artspace Arts Listings, for a commission to design their new beer can flavour that they’ve created in partnership with The Twisted Barrel Brewery. In celebration of another partnership and creation of a brand new flavour the Mashionistas and Twisted Barrel aimed towards having their beer cans designed by local Arts Practitioners, as a means to not only help the local cultural scene but also to have unique artworks in their beer and ale cans.
In the beginning of May 2019 I was honoured to be invited to have my own Art Booth for the Spring Pop-Up Market in the Coventry Priory Visitor Centre, for a local yearly fair where Art practitioners and other Crafts Makers sell their merchandise to the residents and passers-by of the city of Coventry. This Market initiative aims towards social causes and supports small and individual businesses to boost the local economy, as well as charitable organisations.
“Canalha” is a 3D animation for a VR art project exploring the issue of child homelessness, based on memories of my own experience living in a city where this issue is prevalent, and witnessing these cases on a daily basis. Although this work is focused specifically on the city of Porto, Portugal, it functions as a platform for the discussion of homelessness at a global level.
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